F ew can say how they’ve come upon this place. Some call it Loria. Others say it’s only fog and memory stitched together. Either way, it hardly matters.
There’s a stool waiting by the hearth, and a few scattered things on the table—old songs, odd truths, maybe a tale or two still waiting to settle. None of it’s in order, and most of it still hums with questions.
I’ve only gathered what the world forgot. Not out of duty, but because it felt a shame to leave it behind.
So stay... Read. Listen. Wander… or drift on. The wind will carry you either way.
A dark rural horror adventure of grief, creation, and natural ruin — written for storytellers, TTRPGs, and worldbuilders seeking atmosphere and tragedy.
A legendary obsidian sphere crafted by the demigod Ularis, rolled to unleash one of a hundred strange disturbances across the land. Includes a d100 effect table.
A roll table of odd, minor magical curiosities—mostly silly, sometimes troublesome, and occasionally useful. Perfect for treasure hoards, coat pockets, or dungeon drawers."
In a hungry hamlet of the Valemire, strangers are welcomed with warmth and feasting. Yet the generosity hides a pact with an ancient giant who must feed on the living to preserve the village.
Saltcrabs, blind carrion-feeders of the Valemire, scuttle with salt-encrusted shells and sudden ferocity. Griswold Cain records their habits, dangers, and place in the swamp’s strange balance.