Not sure how you found this place—nobody does.. not really. Some call it Loria. Some say it’s just fog and memory stitched together. Doesn’t much matter.
There’s a stool here by the hearth, and a few scattered things. Old songs, odd truths, maybe a story or two that haven’t settled yet. None of it’s in order, and most of it’s still humming with questions.
I suppose I’ve been collecting what the world forgets. Not out of duty. Just because it seemed a shame to leave it all behind.
So stay, if you feel like it. Read. Listen. Wander… or don’t.
In a hungry hamlet of the Valemire, strangers are welcomed with warmth and feasting. Yet the generosity hides a pact with an ancient giant who must feed on the living to preserve the village.
Saltcrabs, blind carrion-feeders of the Valemire, scuttle with salt-encrusted shells and sudden ferocity. Griswold Cain records their habits, dangers, and place in the swamp’s strange balance.
A phantom tavern known as the Dreamer’s Respite appears in empty valleys. Warm and familiar, it offers shelter and memory—until one discovers the dreamer below.
A crooked tower in the Saltmarsh Reach conceals flooded cellars, a hidden shrine, and a relic that rewards patience and stillness. A full deep-dive field report from Griswold Cain.