Griswold Cain

Dungeon Traps Roll Table [d20]

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Traps are as much a part of dungeon design as stone walls and torchlight. Below is a set of twenty modular traps for any fantasy TTRPG. Each entry is fully described with trigger and effect. Roll below, or use the d20 table for analog play.

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d20 Trap Table

d20Trap
1Wall Spears — A slightly sunken flagstone conceals a pressure plate. Stepping here unleashes spring-loaded spears from the wall, thrusting across the chamber.
(Trigger: pressure plate; DC 13 DEX; 1d8 piercing)
2Swinging Blade — A thin tripwire at ankle height snaps, releasing a heavy rusted blade from the ceiling. It swings in a deadly arc.
(Trigger: tripwire; DC 14 DEX; 1d10 slashing)
3Dart Slits — Narrow wall seams hide dart tubes. A hidden floor plate fires a spray of darts into the room.
(Trigger: pressure plate; DC 13 DEX; 1d6 piercing)
4Ceiling Collapse — A cracked tile supports a brace above. When stepped on, rubble drops from the ceiling.
(Trigger: false tile; DC 12 DEX; 1d6 bludgeoning, pinned if failed)
5Rubble Pit — A hollow beneath a false slab flips inward, dropping the victim into jagged rubble.
(Trigger: false slab; DC 13 DEX or fall 10 ft; 1d6 bludgeoning)
6Chute Floor — A hinged stone panel tips open, sending the target down a short chute into a lower chamber.
(Trigger: floor panel; DC 13 DEX or fall 10–15 ft; 1d6 bludgeoning)
7Swinging Timber — A concealed rope releases a massive timber, swinging across the chamber.
(Trigger: trip line; DC 14 DEX; 2d6 bludgeoning)
8Rune Burst — A faint rune on a flagstone flares with force when disturbed.
(Trigger: rune tile; DC 13 WIS; 2d6 force)
9Poisoned Chest — An iron chest hides a poisoned needle in its lock.
(Trigger: lock tampering; 1d4 piercing + DC 12 CON or poisoned 1 hr)
10Poison Vent — A grate hisses with green vapor when a plate is disturbed.
(Trigger: pressure plate; DC 13 CON; 1d6 poison + poisoned 1 min)
11Acid Idol — A stone idol spits acid when touched or moved.
(Trigger: idol tampering; DC 13 DEX; 2d6 acid)
12Rope Snare — A concealed rope loop snaps tight, yanking the target upward.
(Trigger: snare loop; DC 12 DEX or restrained)
13Rotten Planks — A floor section of disguised wood splinters under weight, dropping the victim into a shallow shaft.
(Trigger: false floor; DC 13 DEX or fall 15 ft; 2d6 bludgeoning)
14Biting Chest — A false chest’s lid snaps shut with jagged teeth when opened.
(Trigger: chest lid; DC 13 DEX; 1d8 piercing, restrained if fail)
15Tilting Slab — A pivoting stone slab tips and slides intruders into a trench.
(Trigger: pivot slab; DC 13 DEX or fall 10 ft; 1d6 bludgeoning)
16Blade Panel — A wall panel bursts open, launching blades at knee height.
(Trigger: wall panel; DC 14 DEX; 2d6 slashing)
17Frost Rune — A snowflake rune ignites in cold energy when stepped on.
(Trigger: rune; DC 13 CON; 2d6 cold, half on save)
18Dart Idol — A statue’s eyes conceal dart tubes, firing when the head is disturbed.
(Trigger: idol tampering; DC 12 DEX; 1d4 piercing + DC 12 CON poison)
19Falling Slab — A stone ceiling slab drops when a floor plate is pressed.
(Trigger: pressure plate; DC 13 DEX; 2d6 bludgeoning)
20Flame Circle — A glowing circle ignites underfoot, blasting fire outward.
(Trigger: floor rune; DC 14 DEX; 2d8 fire, half on save)

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