Griswold Cain

The Fallow Feast

98A6836C-AA20-417C-B212-A10D715C32F0

A grim tale of false hospitality and ancient hunger — written for storytellers, DMs, and wanderers seeking grounded folk horror and moral unease.

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Summary

There are villages in forgotten marshlands where the lanterns burn too warmly and the laughter never fades. Travelers find them by accident, drawn by music and the promise of a meal. The people are kind — overly so — pressing food into every hand, calling strangers guest before names are exchanged.

All are welcome here. All are fed.
And once every season, one of those guests is chosen to stay forever.

Beneath the town hall lies a crypt-cellar where the villagers keep their god — a pale, enormous being called the Granghul, said to have come from the old continent of Loria where demigods once walked among mortals. Here it is worshiped as the Guest Below, a giant who trades safety for a single life each season. The pact has lasted generations.

The feast above is endless. The cellar below, never empty.

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The Village

Lanterns glow amber across the reeds. Music spills from open windows. Children chase ribbons through the square while elders raise cups of spiced wine to passing travelers.

Everything here feels slightly too much — the warmth, the kindness, the food. The streets are swept clean, but the corners smell faintly of damp stone. The townsfolk smile with desperate eyes.

Those who linger notice a pattern: every household keeps a single chair empty at their table. When asked, they laugh it off — “A custom,” they say, “for the Guest.”

Details

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The Feast and the Pact

The celebration lasts for days. Outsiders are treated like royalty — gifted fine clothes, garlands, and endless food. The villagers insist: “Stay until the Feast.”

When the final day arrives, the truth is revealed. The honored guest is led, smiling or screaming, into the church cellar. The crowd sings as they go. No blood is spilled above ground.

The mayor lifts a silver cup, voice shaking but proud:

“One life for all lives. The Guest Below hungers, and we shall feed it gladly.”

Those who resist find no allies among the villagers.
Those who follow willingly are called blessed.

Trap

If anyone attempts to descend early, a crude ward triggers near the cellar door — a burst of soporific vapor brewed from marsh lilies and mushroom extract. Those caught must fight off the drug’s haze or collapse, awakening surrounded by smiling villagers who insist they “drank too deeply” at the feast.

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The Cellar Below

The church steps lead into a stone chamber far larger than the building above could contain. Columns are carved into shapes of kneeling figures. Candles gutter in pools of stagnant water. The smell of blood and incense mingles thickly in the air.

At the center reclines the Granghul, the so-called Guest Below — an enormous, pale giant whose eyes burn with dull cunning. It is ancient and bloated, yet disturbingly human in its posture. When it speaks, its voice carries the echoes of others, as though a dozen memories live inside its throat.

“You come to bargain, or to break the bargain?
Both are the same, in the end.”

Details

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The Confrontation

The Granghul does not attack immediately. It prefers to reason.

It may offer the adventurers a place in its pact — power, protection, or simply mercy. If denied, it grows indignant, not monstrous. Only when cornered does it rise, ducking beneath the stone arches, and fight with terrible speed.

If slain, the cellar trembles, and the relics on the walls begin to whisper in a hundred dying voices.

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Aftermath

If the Granghul is destroyed:
The village loses its false prosperity within weeks. Crops fail, children sicken, and guilt eats at the survivors. At night, they claim to hear nothing — and that silence terrifies them most.

If spared or bargained with:
The pact renews, perhaps under different terms. The villagers may appear changed, wiser, but the hunger below remains. The Granghul will remember those who treated with it — and may call upon them again.

If fled or ignored:
The feast continues as before. Another season passes. Another outsider vanishes.

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DM Notes


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